BFC Playground Mac OS
BFC Playground Mac OS
Space HTTP API lets you programmatically access any of the Space modules: Chats, Team Directory, Projects, Documents, Packages, and so on. For details on performing particular API requests, refer to the API Reference or use the HTTP API Playground (see below).
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OS: Windows 7 SP1+, 8, 10, 64-bit versions only; macOS 10.12+; Ubuntu 16.04, 18.04, and CentOS 7. GPU: Graphics card with DX10 (shader model 4.0) capabilities. Unity is available for Windows or Mac OS X. Swift Playgrounds for Mac is built with Mac Catalyst, giving you the ability to edit the exact same playground file on iPad and Mac. ICloud Drive seamlessly shares your playgrounds, and changes you make on either iPad or Mac immediately appear on your other devices. It’s easy to start a project on iPad and open the file on Mac to keep coding. Playground Sessions is supported on both Mac and PC as long as your computer meets the minimum requirements outlined below. We recommend that you use a MIDI or USB keyboard in order to take advantage of the interactivity of Playground Sessions, including real-time feedback, scoring, badging, and progress visualization.
HTTP API Playground
HTTP API Playground lets you:
Explore the Space API endpoints.
Create HTTP API requests for various tools and languages.
Run the requests on behalf of Space accounts created by you.
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To open HTTP API Playground
Enable the playground: On the navigation bar, click ... to expand the menu and choose HTTP API Playground.
On the navigation bar, click the HTTP API Playground icon.
Accessing the Space API
There are two ways of accessing the Space API: through the OAuth 2.0 protocol (recommended) or by using a personal token. Learn more
Space API clients
Almost all of the modern programming languages/frameworks support running HTTP requests and handling responses. Using the API in this way – by 'manually constructing' API requests is complicated and not effective. The right way is using an API client – a set of libraries that hide the low-level complexity of making the requests.
Space provides two API clients: for Kotlin/Java and for .NET. When using a client, you work with high-level entities – classes that represent particular Space modules. The clients are a part of Space SDK. Learn more
If you need a client for some other programming language, you can create it by using the OpenAPI Specification (formerly Swagger Specification). To download the Space OpenAPI specification, open HTTP API Playground and click OpenAPI in the top right corner.
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BFC Playground Mac OS